DEV LOG Closed Demo — co-op fixes and voice checks I tracked one co-op join problem to connections giving up too quickly. They now have more time, and cancelling or timing out still lets you try again. Private and public joining, reconnecting and voice checks passed in development tests.
Complete co-op runs have passed gathering, crafting, building, drinking, recovery and returning after a disconnect. A repeat also caught an occasional shared Crafting Table update problem, which I’m investigating. Four-player saved-world checks have passed, with each survivor’s inventory kept separate.
I’ve made the save and voice-menu layouts easier to adjust as the interface takes shape. Save-menu actions and backup protections passed development checks. I also fixed an empty pause panel covering the voice-player controls when the interface refreshed. Both test players could see the menu, change mute settings, confirm a report and close it afterward.
These are automated development checks. A fresh Windows build, voice across two PCs, more hands-on playtesting and further performance checks are still ahead.
Read more → DEV LOG Closed Demo — safer menus and saves I've tightened up the New World screen. Escape closes it properly, keyboard navigation stays inside it, and Enter checks the name before creating your world in the slot you chose.
Damaged saves now get replacement protection too. The warning makes clear that replacing a world removes its old recovery backup. Cancel leaves both files alone.
Browsing the in-game save slots now keeps autosave on your current world until a Save or Load succeeds. Saving after a backup recovery keeps that usable backup too. Windows checks passed for these fixes.
I've cut unnecessary hotbar updates while you're playing. Counts, tool wear and key hints still update when they change. The latest three-minute automated run showed no major frame spikes, but more performance and hands-on testing remain.
I also fixed a Forums loading problem. The occasional co-op join error is still under investigation, and voice chat across two PCs still needs testing.
Read more → DEV LOG Closed Demo — clearer controls I've been cleaning up the on-screen controls. Changing your keys now updates the recovery, gathering, building, crafting and Analyzer hints too.
I also fixed the hotbar covering the control hints. They now sit above it, and a 720p screen check passed with longer key names.
The latest automated co-op checks passed for reconnecting and returning to a saved encounter. The occasional join error is still under investigation.
There is more playtesting ahead, especially combat feel, controller use and voice chat across two PCs.
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